Of Dwarves and Hobbits

LOTRO –  KINSHIP OF DURIN’S FOLK –  EVENT  ((All welcomed))

Hail and well met!

The Dwarves of Durin’s Folk ((on Laurelin)) invite you all to an adventure through the Shire.

All are welcomed as we will explore the history of dwarves and their relationship with hobbits in the 4 Farthings. From dwarven trade routes, to the founding of Needlehole, to the fell winter and even Bilbo’s adventure… all will be explored as we journey together through the hills of the Shire. During our journey 5 mini-games are played, themed to the topic of each stop… mini-games in which the winner will receive a grand present. Our journey of learning, exploring and games ends at Bag-End.

The Mini-Games and prizes are a surprise, but promise to be very nice… so you’ll have to come to know

See you all there!

EVENT DETAILS
Event Organizer: Kandral
SERVER: Laurelin
KINSHIP: Durin’s Folk
EVENT NAME: Of Dwarves and Hobbits
EVENT DATE: Friday September 14th
EVENT LOCATION START: Needlehole Marketplace, The Shire
TIME OF EVENT: 3PM ST

Posted in Durin's Folk Kinship, Events | Leave a comment

How “Dwarvish” is Salo’s Dwarvish ?

I’ve often been asked how is it possible to create a language out of so little material ? Referring to the neo-khuzdul lessons provided on this site.

And yes, the question is indeed valid… how do we know what Tolkien had in mind for Khuzdul ? And let’s be honest, we don’t know all and we will never know all. Though we do know the basics of the language and it’s form, which is key to expand it in a manner which perhaps comes close to Tolkien’s original vision.

Though for me, because we know little compared to other languages Tolkien had devised, that doesn’t mean we abandon the idea of expanding the language.

Firstly, because Khuzdul, is such an linguistic oddity in Middle-Earth, for me at least it is impossible to ignore.  And it seems, for various reasons I imagine, that many others have had that same thought and have tried to expand on the Khuzdul in one way or another.

Turbine has made an attempt in LotRO, which -though often brakes some of the basic rules of Semitic-languages (which Khuzdul has been constructed as) – it has done a pretty ok job at it.   Like others it has some Hebrew, Arabic and even Akkadian (an extinct language of the same language family) weaved in to it.  Others, like myself, have also delved deeper into Adûnaic, which should contain quite a bit of words derived from Khuzdul.

The main source for Khuzdul fanatics and those that wish to “reconstruct” the language has been linguist David Salo (apart from Tolkien himself off course). For those of you that might have never heard of the man, he is an American linguist who has done tremendous work on the languages for the LotR movies, expanding the Elvish languages (particularly Sindarin).   He was also the man that made a new form of Khuzdul (or neo-khuzdul).  Firstly, it must be said, without David Salo I would never have been able to reconstruct the language to this extent.  And let’s not forget that up until recently there were (and are still some unfortunately) a dozen different versions of neo-khuzdul out there, devised by enthusiasts… now with Salo’s expansion of the language a more uniform – and more correct – language is gradually being accepted.

As mentioned the thought to reconstructing a language such as this should always be

“Never break any of the rules devised by the author”.  Which I have never seen Salo do as I believe he has always remained true to the writings of Tolkien.

That is, until I recently was browsing the featured website of Merin Essi ar Quenteli – another grand example in my view of how Middle-Earth Network connects folks with an interest in fantasy, in a way none have done before.

I must say though, that I have had little interest in learning any Sindarin, for the simple reason that most dwarves did not speak it, nor is Khuzdul related to it in any way.  –  Mahal (Aulë) devised the language and tought the dwarves before they were laid to sleep, so before elves existed… meaning it has nothing do with any elvish whatsoever.

So, browsing the site of Dreamingfifi (which is awesome by the way) and going through some of the Sindarin lessons there, something struck me…. the Neo-khuzdul of David Salo contains many words which are surprisingly similar to Sindarin… too similar in my view even.    In a way, it isn’t all that surprising since Salo literally wrote the book on neo-Sindarin, so it is bound to happen that some influencing would occur.  The problem with this off course is that our “”Never break any of the rules devised by the author” goes out the window, as Tolkien stated the language was not related to elvish at all and changed extremely little over time.

I think I’ll be brushing up on my Sindarin in the near future and keeping a close eye on the neo-khuzdul revealed for The Hobbit, fingers crossed it will be Khuzdul with no Sindarin flavor to it 😉

 

 

 

 

 

Posted in Language | 12 Comments

Bring out the Dwarf in you!…. “Deep Ale Fest” – Durin’s Folk (Laurelin)

KINSHIP OF DURIN’S FOLK EVENT

Hail and well met!

The Dwarves of  Durin’s Folk  ((on Laurelin)) have scheduled “Deep Ale Fest” (also known as “Ghuregbuzramerag”” or “Harnkegger Games”) to take place on July 14th (sat.) and July 15th (sun.) in time for Summer Fun 2012.

This two day dwarven holiday reflects the love of hard work the Longbeards have, followed by equally hard play.  Known for its various gaming contests, general merriment and consumption of large amount of ale and food.  This year, by order of Lord Duinn of the kinship of Durin’s Folk the fest and games are opened to all , including men,hobbits… and yes, even elves.  😉

On overview of the scheduled activities

Day 1: At the Thorin’s Ale Hall (Festival Arena)

* Opening of the Fest by Lord Duinn of Durin’s Folk – start at 2PM ST July 14th
The opening included plenty of ales, food and music for all.  And allows those that wish to enter the games to sign up with the officials by 2:45PM at the latest.

* A horse race at 3PM ST – in good dwarrow tradition, having a horse race after having had plenty of Ales. The Harnkegger race is a small but exciting race and uses the area of Thorin’s Halls
Start at: Entrance of the Festival Arena – Down the steps to Frerin’s Court (must go round the central statue) – back up the steps to the Festival Arena, first one to make it up the stairs wins. The Kinship of Durin’s Folk will grant the winner 2 gold pieces + 1 Perlino Steed code given by Turbine. Runner-up gets 1 gold piece.  (Note: only 62% speed steeds allowed AND no speed buffs of any kind are allowed during the race – stewards will be monitoring the race).

* A music contest (right after the race) – returning to Thorin’s Ale Halls (Festival Arena) for the final part of Day 1 – which is a music contest.
Each contender present is allowed to play 1 song.  A jury of Durin’s Folk kinship (that doesn’t enter in  the competition will give points to each artist – announced at the end of the contest) The artist with the most points at the end wins.  Again Durin’s Folk kinship would grant the winner 2 gold pieces + a 500 TP code given by Turbine.. Runner-up gets 1 gold piece.

Wrapping up day 1 with plenty of ales, tales, riddles and music at the Festival Arena.

Day 2:

At Gondamon central courtyard.

Day 2 of the celebrations marks the grand tournament.

The Events on this day start at 2:30 PM on July 15th – allowing 30 minutes for sign-ups, these events are:
* The Dwarrow Sprint – as we dwarves are natural sprinters, something of an obliged event this one – a good sprint around Gondamon ((from Central courtyard West, around the path of Gondamon and back to the Central courtyard)), winner receives  2 gold pieces + a 500 TP code given by Turbine.., runner up 1 gold.

When finished this is directly followed by:
* Sparring Match Tournament – at Gondamon central courtyard – divided in categories (according to character level), depending on amount of contestants as well. Winner of each category gets 1 gold from the Kinship of Durin’s Folk.  Judges will award a code for 500 TP given by Turbine to the winner (picked from the winner of each category) they believe has shown the strongest performance.

Last event of the Tournament –
* Swimming Race – taking place in the river Lune – Start South of Kheledul – End at the Duillond bridge.
winner receives 2 gold pieces + a 500 TP code given by Turbine.., runner up 1 gold.

(Note: for the above 3 events buffs – such as speed buffs – ARE allowed)

The day and festivities would be wrapped off at Thorin’s Ale Hall again by more Ales and Food,  It would also mark the crowning of the Champion of the Harnkegger Games.  This is the contestant that stood out from all of the games, by winning most events.  This winner receives the grand prize of: 2 gold coins given by Durin’s Folk + 1 Perlino Steed code AND a 500 TP points given by Turbine. In case several players have won the same amount of games the Lord of Durin’s Folk will elect one he believes has stood out most.

If anyone would have any questions, do not hesitate to ask.

See you at the games friends!

May Mahal keep your Axe sharp and your Beard long and thick !

Posted in Durin's Folk Kinship, Events | 4 Comments

More (Neo-)Khuzdul Documents and Tools for dwarven RP-ers and Khuzdul fanatics.

Hail friends!

So, I’m continuing to create PDF’s and small spreadsheets from the Khuzdul tools I made for the lessons.

For those of you that were wondering where I got much of the information related to neo-khuzdul, many of the below documents contain source references.

Now, one thing that I noticed when reading about khuzdul is that much of what is written to date is written in a language that requires a degree in linguistics…. with the below documents I tried to avoid that as much as I could and make this accessible to all.
I hope these will help any lotro dwarf RP-er with an interest in the language.

KHUZDUL VERBS (Schematic)

KHUZDUL VERBS (Rules)

KHUZDUL TENSES (Explained with examples)

KHUZDUL SCALED FORMS (Schematic of Comperatives, Superlatives and Sublatives)

KHUZDUL SCALED FORMS (Rules of Comperatives, Superlatives and Sublatives)

KHUZDUL COMPERATIVE FORMS (Rules on Comperatives)

KHUZDUL PREFIXES AND SUFFIXES

KHUZDUL PHONETICS

KHUZDUL PERSONAL FORMS (Explained with examples)

KHUZDUL NEUTRAL FORMS (Rules on how to create plurals from root)

KHUZDUL NEUTRAL FORMS  (Schematic on how to create plurals from root)

KHUZDUL NUMBERS (Numbers and form explained)

KHUZDUL ALPHABET (Angerthas Moria & Angerthas Erebor)

KHUZDAZ CALENDAR  (overview 2011-2015)

KHUZDAZ CALENDAR (detailed for 2011-2012)

DWARVEN NUMBERS CONVERTER  (spreadsheet tool to convert numbers)
NOTE: Cirth Font (by Dan Smith) required!

DWARVEN MEASUREMENT UNIT CONVERTER (spreadsheet tool to convert modern-day measurements into dwarven measurements).

Enjoy!

 

And off course, a big thank you for anyone that provided source material for these.

Posted in Language | 49 Comments

Neo-Khuzdul Dictionaries for Lotro Dwarves

“Forgive me mymiddleearth.com, for it has been over a month since my last post”, I whispered through the lattice.  😉

Though on the bright side I’ve been using the past month or so for quite some items you’ll be finding on the blog in the very near future.

One of those items is related to our neo-khuzdul lessons.

As most no longer have access to the khuzdul tools (due to linking problems), or find the tools to heavy for their PCs, I’ve made 2 PDF dictionaries for all Lotro dwarves to download and use.

Some points to take into account concerning these:
* This is a Beta version – meaning that some items might not be included as yet.
* As the other lessons, the content is based on a) Tolkien’s writings  b) David Salo’s writings  c) Khuzdul Vocabulary used in Lotro d) Adunâic  e) Modern day semitic languages such as Hebrew and Arabic.
* These documents do not contain information related to conjugation, tenses, systems or word order.

KHUZDUL-ENGLISH

ENGLISH – KHUZDUL

Search Tip:  As these are in PDF, the easiest way to search is simpy to use CRTL-F and type what you need.

Other documents, previously embedded in “the Khuzdul Tools (part of the Neo-Khuzdul lessons)” will also be available via pdf soon.

Posted in Language | 131 Comments

Gimli, Lord of the Glittering Caves

Gimli, most of us know and love him from the movies, as played by John Rhys-Davies. Unfortunately Gimli’s character in the LoTR movies was used almost entirely as raw comic relief, which in my mind was logical perhaps, but a shame none the less as Gimli is such a deep character… worth exploring as more then just a quirky little dwarf.

If you know anything at all about Gimli, you probably know that he is the son of Glóin. Gloín (one of the main characters from The Hobbit) being of the noble line of Durin’s Folk. He really enjoyes proclaiming all he can about his lineage whenever he can, though most don’t realise the importance of it. Gimli’s father was one of the original companions of Bilbo throughout the The Hobbit. He accompanied the Hobbit in his greatest adventures and became a dear friend to the Bilbo.

Gimli isn’t just a dwarf that walks along with Men, Hobbits and an Elf against the forces of evil, for each member has a unique story and so does Gimli. Gimli is a remote descendant of Durin, who is like the Abraham and Adam roled into one for the dwarves. Through his father’s side, he is the third cousin once removed of Dáin II Ironfoot, king of Durin’s Folk, and the first cousin once removed of Balin, also one of Bilbo’s former companions, and later Lord of Moria. Although his mother’s side is not known, he was born and raised in the Blue Mountains west of Eriador. His family moved to Erebor (the Lonely Mountain) in 2941 when the Dwarves reclaimed that land as their own.

Some time in TA 3017, a messenger alerted Glóin and his son about Bilbo and the purpose of the Ring he found years earlier. They set off to Rivendell to consult Elrond on the matter. The Council of Elrond was attended by both Dwarves on the 25th of October, 3018, as it was decided that the Ring must be taken to Mount Doom and destroyed once and for all.

Gimli was chosen as the Dwarven representative to accompany the Fellowship on their journey, and his true adventures began. At first, the traditional animosity between Elves and Dwarves reared its ugly head as Gimli and Legolas often bickered. In most adaptations, this animosity isn’t explored, yet there is actually good reason for these two in particular to be at odds with each other.

At one time, Legolas’ father Thranduil had imprisoned Gimli’s father Glóin, along with the other Dwarven companions in The Hobbit. Thranduil’s greed angered the Dwarves as he demanded a share of the treasure of Erebor. War was averted as an onslaught of goblins invaded the Mirkwood Elves, but the unresolved hostility remained. Later in the Fellowship’s story, Gimli and Legolas actually became quite good friends as Gimli’s view of Elves changed drastically. This was mainly as a result of his meeting with Lady Galadriel, but his respect also grew for Legolas as the two proved their worth (often quite competitively) in the front lines of battle.

Galadriel gave Gimli three strands of her hair at his request, which he proclaimed to treasure more than any gold or magical items. This earned him the nickname “Lockbearer” by Galadriel.

After the Great War, Gimli led a clan of Durin’s folk south to Aglarond, to establish the Glittering Caves, where he would rule for over 100 years until the age of 260. Upon his well-earned retirement in the year of F.A 120, he travelled with Legolas to the Undying Lands where he was honored as the first Dwarf to ever set foot there.

Gimli’s character is one of power and pride, yet also compassion. We have a lot to learn from that Dwarf, and this couldn’t be more evident than in one of his most famous quotes, “Faithless is he that says farewell when the road darkens.” The fact that he overcame his prejudices and befriended an Elf proves his strong moral character.

 

– adapted article from “Lotro Lore”

Posted in Characters | 3 Comments

Crispy Fried Batwing Anyone ?

One question often asked when talking about dwarves is… “what did they eat under their mountain?”

Well we know dwarves – especially in times of great riches – traded large quantities of food with men.  To quote Thorin Oakenshield: “we never bothered to grow or find food ourselves” (-p28 – The Hobbit).  To sustain a large population of dwarves however ocasional trade of food from the surface wouldn’t have been enough to prevent mass starvation underground.   Which brings us to the question, what is there too eat in dark places of the world ?

Firstly we need to get a bit of an idea of how many dwarves we are feeding.  At the end of the Third age dwarven numbers were on the decline, but judging by the dwarven armies, the fact that 1/3 is female and dwarves aren’t exactly rabbits when it comes to reproducing, numbers couldn’t have been much higher then 15.000 at any given time.
Let’s take the Lonely Mountain in 2760 of the Third Age, some ten years before Smaug attacked… The Halls of the Lonely Mountain would have been bursting with dwarven life, likely up to 8.000 dwarves around this time.   So this amount of dwarves isn’t fed by the occasional food trade with the men, nor by the stray bat… it would take a food industry to keep them alive and thriving.

If we consider healthy dwarven males and women would eat about 1100 grams a day,  And we take into account a population of 8.000, we need just over 3 million kilo’s (6,6 million Lbs) of food per year.  If dwarves would rely on trade to feed their own then they would need about 13.000 wagons (230kg a piece) fully loaded with food each year, or about 35 a day.  So, I believe it is safe to say there is no way Dale and the surrounding region could have sustained the dwarves of the Lonely Mountain.

This creates a major challenge you might think… where do the dwarves find over 3 million kilo’s of food under a mountain ?
Is it even possible ?

Yes, it is… let me tell you how.

First thing you need to know is that bats are the corner stone of the dwarven food-pyramid.  Bats are not just hunted on by chance, in order to sustain a dwarven population of several thousands, dwarven cities would have had several dozens of bat farms.  Bats aren’t just usefull for their meat, in fact they would have been mainly used for their sh… uhm.. their droppings (guano).  Yes you read it correctly, their droppings… which would have provided nutrition for a whole foodchain.  The guano is food to countless creatures, including flies, beetles, bugs, millipedes, springtails, cockroaches, worms, mites and moths. These animals are in turn fed upon by the cave crickets, centipedes, scorpions, whip scorpions and spiders. And these provide food for small mammals (rats, cavemice), cavecrabs, frogs, toads, salamanders, snakes and turtles.  The dwarves would have farmed many of these animals, sometimes growing them by the millions or billions, either as a direct food source or as food for the dozens of fish, frog and turtle farms found under the dwarven mountains.    Bats even provide milk, indeed… bat milk… not going into the details on how they were milked, but trust me, it is possible.

Now in most temperate caves – climates found in most of dwarven caves of Middle Earth – dwarves run into the problem that it is too cold to support the amount of fauna needed to support their population.  In order to sustain large amounts of life in caves, the micro climate inside the mountain needs to be warmer, verging on tropical.  This allows the bats to breed faster, providing more droppings, which in turn allows the insect population to boom – ensuring a steady food supply for the fish and bat farms under the mountain.

Even in the colder subarctic climates of the Grey Mountains dwarves managed to create different inner climates in their Halls that allowed to sustain the food sources of their population.  This is done mainly through creating lava chambers deep in the heart of the mountain and creating steam channels that lead to the various halls in the mountain.     Their adapted mountain microclimate would have also provided for quite a few natural salt caves, which isn’t only handy for seasoning or keeping food.  In case you believe living underground would be tremendously unhealthy… in our modern times people pay hundreds of dollars to spend a few hours in fake salt caves.

Also, their mirror systems allowed them to channel natural sunlight from openings in the mountain sides to every corner of the underground mountain, even allowing them to grow some vegetables (potatoes and carrots), northern grains and berries deep inside the mountain.

With all of the above in mind, the Lonely Mountain dwarves in our example would have been eating the following over the course of a year (some examples of dishes added there too – by the way these dishes actually exist – so for the squeemish… you’ve been warned)

* 1.190.000 kilo’s of batmeat (crispy fried batwings, batsoup)
* 1.120.000 kilo’s of fish and crab (boiled cavecrabs, cavefish cassarole)
* 146.000 liters of fishoil
* 890.000 kilo’s of bugs (crickets on a stick, cheesy beetle dip, millipede-paté)
* 657.000 kilo’s of snakemeat (snake hotpot)
* 340.000 kilo’s of spiders (fried spiders)
* 124.000 kilo’s of turtlemeat (turtle stew)
* 216.000 liters of batmilk – you would need to milk about 5800 bats for that each day – but still possible though
* 450.000 kilo’s of vegatables (rootpuree, cavepotato soup)
* 235.000 kilo’s of scorpionmeat (scorpion kebab)
* 389.000 loaves of bread

as you can see, no shortage of food in the mountain  😉

Posted in Food | 7 Comments

Aglâb Khuzdul ?

 

 

So you are a lotro Dwarf that likes a bit of RP, but don’t speak any khuzdul, apart from the battle-cry “Baruk Khazâd, Khazâd ai-mênu”.  Though there is a decent amount of neo-khuzdul available (on this blog for intance) you haven’t really taken the time to go through it and are confronted with a RP dillema … your dwarven character speaks no Khuzdul.  Question here is… Is it possible that my dwarf character knows no khuzdul ?

Firstly, YES, it is perfectly possible even that some dwarves did not speak khuzdul. In fact most current day Tolkien scholars* agree that by the time of the war of the ring Khuzdul was largely replaced by the languages of men in every day use and was preserved only as the dwarven language of learning and secret communication.

It is important to note that for the dwarves Khuzdul was not a died-out elitist scholar language like, to a large extent, Quenya was. Khuzdul was very much a living language, used by the majority of the dwarves. It was however not unheard of and even concidered fairly normal, for two dwarves to talk Westron (the lingua franca of Middle Earth) amongst each other, even when no-none dwarves were around. So with the above in mind, when did the dwarves speak khuzdul, when did they choose not to speak it and most importantly why did some dwarves not speak it ?

Any documents noted by the dwarves were written in Khuzdul, Westron or even Sindarin would not be used for this, with the expection of communication with non-dwarves – where Khuzdul would never be used. Khuzdul was very much concidered as a treasure, something the dwarves were proud of and guarded it as a treasure, hence the few known words to non-dwarves.

So how can it be explained that some dwarves knew no (or very little) Khuzdul ? Mainly due to two factors, one being isolation and the second being dwindling numbers. It is known that some dwarven houses had halls secluded from their dwarven brothers. They had more dealings with Elves and Men, then with the houses of their dwarrow brothers. This is thought to be true of the dwarves of in the Western Blue Mountains, those that had settled in the Iron Hills and those few Longbeards that had settlements in the White Mountains. One thing we notice throughout the history of Middle Earth is that when the dwarven numbers are on the decline, they are forced to invest more in the relationship with men and elves (increased trade and even scholary exchanges) to keep their standard of living, which in turn means more contact with these races, resulting in less use of Khuzdul.

There were two main periods of declining numbers in the third age. Periods in which Khuzdul was not nececeraly the primary language of the dwarves, due to their numbers being very low and their contact with other races being higher then even.

1) “Rule of the Grey Mountains” – Between 1980TA (Exodus of Khazad-dum – Balrog Attack) and 2589 TA (Cold-drake attack from the North) Between this period and the next the capital of the dwarves was the Lonely Mountain, with many dwarrows from different houses setteling there. Seeing that not all of them spoke khuzdul anymore, khuzdul was reintroduced as the common tongue (in a way similar to Hebrew in modern Israel) and knew a strong revival.

2) “The Rule of Dunland and Blue Mountains” – Between 2770 T.A (Smaug’s Invasion of the Lonely Mountain) and 2941 T.A (Reclaiming of the Lonely Mountain). This period marks the dwarves being scattered again, amongst other races in Dunland and to the West in the Blue Mountains. In short, if your character is born before 2770 T.A, making him of somewhat old age (older then 249), he is likely fluent in Khuzdul. And it is highly unlikely he would not speak it at all. The same goes for young dwarves that are born after 2941T.A, making them young sprouts of only 78.

As these dwarves were born in grand times after the return to the Lonely Mountain and have naturally been thaught Khuzdul as a mother tongue again. Dwarves between the age of 78 and 249 might have another – dalish – mother tongue (such as Westron), though the majority of them would still speak khuzdul, most even as a fluent second language. Those of that age group that lived in remote parts – as described above – could indeed have spoken no khuzdul at all though.

* Dr Elizabeth Solopova – Doctor in medieval literatute (oxford and cambridge – published several books on Tolkien and his languages)

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Baruk khazâd !… so, now what do we do ? (Dwarven Battle Tactics)

Tolkiens’ works give us only a few clues about dwarven battle tactics, as he has written mainly about battles where dwarves joined forces with other races – in which case they might not use their traditional military deployments during battle.

Apart from the legendary khuzdul battle-cry: “Baruk khazâd, khazâd ai-mênu”… meaning “Axes of the dwarves, the dwarves are upon you” (… as if you did not know that already)… let’s see what else we can unearth about the battles of the dwarves…

Stunning illustration “The Battle of Five Armies” by Justin Gerard
If we look a the extraordinary strength of dwarves and their smaller then men size, we can be sure though that their tactics used in battle differed greatly from that of men, ensuring their stature was used to their benefit.

With that in mind, below you can find our ideas on dwarven battle tactics:

Combat Style and Tactics

The Dwarven Shieldwall – A tactic often seen with many cultures where their physical stature was smaller then their oponents. In the shieldwall, a first line of defence is made allowing the troops behind to be shielded dwarves to enjoy a comfortable security.
Directly behind the shieldwall, archers are placed who attack over head, arrows crashing down onto the head, neck and shoulders of the opponents. Between the archers, dwarves with spears are placed. These would target any opponents that charge the shieldwall, piercing the long spears between the front shield, enjoying the protection of the shields while defending it from close combat attackers.

Once the shieldwall breaks down, individual axe warriors, that are behind the line of archers and spear dwarves storm onto the opponent which is now only a few feet away. The aim of the axe warrios is to disable as many opponents as possible in a short period of time, by wounding blows to the legs. . Opponents are incapacitated and then left to bleed to death while the battle continues.

With running melees across a battlefield, those targets which are easy to hit are the most tempting – legs and arms are the most obvious. Against a warrior in a mail shirt, the lower arms, face and neck are the obvious target areas, hence well protected. The lower leg is usually uncovered. This would be a huge advantage for dwarven armies, as they could easily reach the lower legs of their usualy taller oponents.

In addition to axe warrior also warriors that used blades, maces and clubs would be seen behind the line of axe warriors, mainly to protect the axe warriors from flank attacks and to finish off any wounded yet still dangerous enemies.

The Dwarven Boar Snout Charge- Similar to the Shieldwall, but in “arrow-head” shape. The sheer weight and momentum of the charge could drive the wedge through an opposing shield wall, turning the battle and spreading panic through the enemy. Formations of this type require considerable practice and training to achieve effectivness.

Leadership – contrary to most tactics seen with men, it was expected that a dwarven leader would lead from the front. Having achieved his position partly by his skill at warfare, it was expected that the leader would stand in the middle of the front rank, leading the charge and the boar snout. All would depend on his personal fortunes – if he fell, it is likely that his army would withdraw or rout. It seems to have been normal for the leaders of dwarven armies to attempt to seek each other out on the battlefield, attempting to ensure a quick victory by cutting of the head of the army. This might explain the higher number of dwarven uzbads that died in the fields of battle, compared to fewer leaders of men that died.

Posted in Battles | 6 Comments

Shameless Insult or Kind Gesture ? (Iglishmêk)

If ever – on your travels in the eriador – you would run into a group of dwarves that seem to be shamelessly insulting each other with awfully rude hand gestures… think again… you might be looking at a dwarven sign language called Iglishmêk.

For those not familiar with Iglishmêk (pronounced: [iɡliʃme:k]), it is a gesture language – or sign language. In fact Khuzdul is actually composed of two parts: the aglab, or spoken language, and the iglishmêk, or gesture language.

Iglishmêk is by far the most advanced of the gesture languages of Middle-earth, being the most elaborate and organized system. Dwarves begin learning iglishmêk almost as soon as they begin learning to speak, and use it concurrent with their spoken language. It should also be said that they possess a number of such gesture-codes; for unlike their spoken language, which remain astonishingly uniform and unchanged both in time and in locality, their gesture-codes vary greatly from community to community. And they are differently employed. Not for communication at a distance, for the Dwarves are short-sighted, but for secrecy and the exclusion of strangers.

The component sign-elements of any such code are often so slight and so swift that they can hardly be detected, still less interpreted by uninitiated onlookers. As the Eldar eventually discovered in their dealings with the Naugrim, they can speak with their voices but at the same time by ‘gesture’ convey to their own folk modifications of what is being said. Or they can stand silent considering some proposition, and yet confer among themselves meanwhile.

This ‘gesture-language’, the Dwarves are no more eager to teach than their own tongue. But they understand and respect the disinterested desire for knowledge, and some of the Noldorin loremasters have been allowed to learn enough of both their spoken tongue (Khuzdul) and their iglishmêk to understand their systems.

*War of the Jewels: Quendi and Eldar, p.395

The only known referrence to the actual signs is this:

“I am listening” = slight raising of right-hand forefinger, followed by a similar raising of the left-hand forefinger.
“Listen!” = slight raising of both forefingers simultaneously.*

*J.R.R. Tolkien, “From Quendi and Eldar, Appendix D” (edited by Carl F. Hostetter), in Vinyar Tengwar, Number 39, July 1998, pp. 5, 10

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